Sword Art Online Fatal Bullet How to Upgrade Skills
Got skills? Allow'south merely say it'southward something you definitely demand in Sword Art Online: Fatal Bullet.
On that note, here's a list of all the skills in the game, including descriptions of what they do, the stats required to unlock them and their SP price. SAO:
For skills that can exist leveled upwardly, I have as well included the furnishings that you get by upgrading them.
With more than than fifty options available, Fatal Bullet'due south skills are certainly as plentiful equally a black-clad warrior'south harem, er, posse, so there'southward a lot to digest here for sure. Check them out and encounter which ones fit your evil build designs.
If yous build it:Sword Art Online Fatal Bullet Builds, Stats and Ally Guide
For folks who are unsure about which skills to aim for, pun and so totally intended, don't forget to bank check our list of the 9 Best Skills in Sword Fine art Online: Fatal Bullet.
Now onward to the SAO: Fatal Bullet skill list.
Power Form | Assault
- Temporarily increase your assail power.
- Usable by: All weapons
- Base of operations cooldown: 75 seconds
Requirements:
- LV1: STR 10. Raises attack power by 10 percent. Lasts for lx seconds.
- LV two: STR 52. Raises attack power by xv pct. Lasts for 60 seconds.
- LV iii: STR 101 / AGI 44. Raises set on power by xx percent. Lasts for threescore seconds.
Cost:
- LV1: SP 15
- LV ii: SP 35
- LV 3: SP 65
Armor Form | Tank
- Temporarily increase your defence force.
- Usable past: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: VIT 5. Raises defense by x percent. Lasts for 60 seconds.
- LV 2: VIT 47. Raises defense by 15 per centum. Lasts for 60 seconds.
- LV iii: STR 43 / VIT 97. Raises defense by 20 percent. Lasts for 60 seconds.
Price:
- LV1: SP 10
- LV two: SP 30
- LV iii: SP threescore
Speed Form | Set on
- Temporarily increase your motion speed.
- Usable past: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: AGI three. Raises speed past 10 percent. Lasts for 60 seconds.
- LV two: AGI 45. Raises speed by 15 percent. Lasts for 60 seconds.
- LV iii: AGI 106. Raises speed past 20 percentage. Lasts for 60 seconds.
Cost:
- LV1: SP 10
- LV 2: SP 30
- LV 3: SP 60
Concentration | Sniper
- Temporarily heighten Bullet Circle accuracy, helping you hit your target.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base of operations cooldown: 75 seconds
Requirements:
- LV1: None. Bullet Circle diameter shrinks by x percentage. Contraction speed increases by x percent. Effect lasts 60 seconds.
- LV two: STR 32 / AGI 8 / DEX xv. Bullet Circle bore shrinks by 15 percent. Contraction speed increases past 15 percent. Outcome lasts 60 seconds.
- LV 3: STR 82 / AGI 23 / DEX 41. Bullet Circle bore shrinks by 20 percent. Contraction speed increases by 20 percent. Effect lasts 60 seconds.
Cost:
- LV1: SP x
- LV 2: SP 30
- LV 3: SP threescore
Attention Seeker | Tank
- For a set time, enemies are more than likely to target you.
- Usable by: All weapons
- Base cooldown: 75 seconds
Requirements:
- LV1: None. While attacking, increase hate caused from enemy by fifteen percent. Lasts for 60 seconds.
- LV 2: VIT 43. While attacking, increment detest acquired from enemy by 20 percent. Lasts for lx seconds.
- LV 3: VIT 94 / STR 41. While attacking, increment hate caused from enemy by 25 percent. Lasts for 60 seconds.
Cost:
- LV1: SP 10
- LV 2: SP xxx
- LV 3: SP lx
Militarist Eye| Engineer
- Temporarily boost your detection, revealing hidden and camouflaged enemies.
- Usable by: All weapons
- Base of operations cooldown: 75 seconds
Requirements:
- LV1: INT 2 / DEX iv. Your detection range increases by 50 percent. Lasts for 60 seconds.
- LV 2: INT 17 / DEX 42. Your detection range increases by 100 percent. Lasts for 60 seconds.
- LV 3: INT 43 / DEX 97. Your detection range increases past 150 percent. Lasts for threescore seconds.
Toll:
- LV1: SP x
- LV ii: SP thirty
- LV 3: SP sixty
Conceal | Set on
- Enemies temporarily find it difficult to detect and target you.
- Usable by: All weapons.
- Base of operations cooldown: 75 seconds
Requirements:
- LV1: INT 10 / AGI iv. Enemy detection range reduced past 25 pct and hate acquired from enemies is reduced by 15 pct. Lasts for sixty seconds.
- LV 2: INT 48 / AGI nineteen. Enemy detection range reduced past fifty percent and hate acquired from enemies is reduced by 20 percent. Lasts for 60 seconds.
- LV 3: INT 103 / AGI 45. Enemy detection range reduced by 75 percent and hate acquired from enemies is reduced past 25 per centum. Lasts for sixty seconds.
Cost:
- LV1: SP 15
- LV two: SP 35
- LV 3: SP 65
Heighten Gadget | Engineer
- Temporarily heave a gadget's effectiveness. Does not impact some gadgets.
- Usable past: Handgun, Shotgun, Submachine Gun, Attack Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: 75 seconds
Requirements:
- LV1: DEX ix. Gadget effects are improved past 10 percent for 60 seconds.
- LV 2: DEX 52. Gadget furnishings are improved by twenty pct for threescore seconds.
- LV iii: DEX 112. Gadget effects are improved past 30 percent for 60 seconds.
Toll:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Trigger Happy | Tank
- Temporarily reduce reload time.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Burglarize, Gatling Gun, Gun and Sword.
- Base cooldown: 75 seconds
Requirements:
- LV1: VIT 9 / AGI 24. Reload speed is reduced by 25 percent for threescore seconds.
- LV 2: VIT 26 / AGI 63. Reload speed is reduced by 37.five pct for sixty seconds.
- LV 3: STR 30 / VIT 52 / AGI 102. Reload speed is reduced by 50 percent for sixty seconds.
Cost:
- LV1: SP xx
- LV 2: SP forty
- LV 3: SP 70
Bullet Line Eraser | Sniper
- Temporarily causes a short filibuster in the fourth dimension it takes for your Bullet Line to exist displayed and makes it harder for enemies to target you lot.
- Usable by: Assault Rifle, Sniper Rifle, Gatling Gun.
- Base of operations cooldown: 75 seconds
Requirements:
- LV1: STR 20 / DEX 8. Reduces the time when your bullet line is initially shown by 25 per centum. Hate received from enemies is reduced by 15 seconds. Lasts for 60 seconds.
- LV 2: STR 51 / INT 7 / AGI 13 / DEX 24. Reduces the time when your bullet line is initially shown by fifty pct. Hate received from enemies is reduced by xx seconds. Lasts for 60 seconds.
- LV iii: STR 99 / INT 16 / AGI 29 / DEX 50. Reduces the time when your bullet line is initially shown by 100 percentage. Hate received from enemies is reduced past 25 seconds. Lasts for 60 seconds.
Cost:
- LV1: SP 20
- LV 2: SP forty
- LV iii: SP 70
Homo Fortress | Tank
- For a short fourth dimension, you will not blanch when taking impairment.
- Usable by: All weapons.
- Base cooldown: 60 seconds
Requirements:
- LV1: VIT 30. Prevent flinching for thirty seconds when taking harm.
- LV 2: VIT 52. Prevent flinching for 30 seconds when taking harm. Also reduces harm received by 7.5 percent.
- LV 3: STR 53, VIT 118. Prevent flinching for xxx seconds when taking damage. Besides reduces harm received by 15 percent.
Toll:
- LV1: SP 25
- LV 2: SP 45
- LV 3: SP 75
Healing Bullet | Back up
- Burn down a bullet that restores an marry's HP.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 8 seconds
Requirements:
- LV1: None. Heal an ally for 600 HP.
- LV 2: VIT xv, INT 32, LUK 8. Heal an ally for 900 HP.
- LV 3: VIT 23, INT 82, LUK 14. Heal an ally for 1200 HP.
Cost:
- LV1: SP 0
- LV two: SP 30
- LV three: SP 60
HP Recovery Shot | Support
- Fire a bullet that restores an marry'due south HP over a fix period of time.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: thirty seconds
Requirements:
- LV1: VIT 2 / INT half-dozen. For 120 seconds, restore ninety percent of an marry's HP.
- LV 2: VIT 17 / INT 38 / LUK nine. For 120 seconds, restore 135 pct of an ally'south HP.
- LV 3: VIT 44 / INT 87 / LUK 24. For 120 seconds, restore 90 percentage of an ally's HP.
Price:
- LV1: SP 10
- LV two: SP thirty
- LV 3: SP 60
Curing Field Shot | Support
- Fire a bullet that creates a cleansing field where it lands that cures allies' status ailments.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 14 seconds
Requirements:
- LV1: VIT 5 / INT xiii / LUK 3.
Toll:
- LV1: SP 15
Healing Field Shot | Support
- Fire a bullet that creates a curative field where it lands that restores allies' HP.
- Usable by: Handgun, Shotgun, Submachine Gun, Attack Burglarize, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 24 seconds
Requirements:
- LV1: VIT 9 / INT 24. Restore 700 HP to allies who enter health bubble.
- LV 2: VIT 26 / INT 55 / LUK 14. Restore 1050 HP to allies who enter health bubble.
- LV three: VIT 26 / INT 55 / LUK fourteen. Restore 1400 HP to allies who enter health bubble.
Price:
- LV1: SP twenty
- LV 2: SP 40
- LV 3: SP 70
AED Shot | Support
- Burn down a bullet that revives a fallen marry.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: xc seconds
Requirements:
- LV1: VIT 31 / INT 65 / LUK 17. Revive ally with 50 percentage health.
Cost:
- LV1: SP 50
Power Class Shot | Support
- Temporarily allows you lot to fire a bullet that boosts an ally'southward assault power.
- Usable by: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: thirty seconds
Requirements:
- LV1: INT 9. Increase an ally's set on by 10 percentage for 180 seconds.
- LV ii: INT 52. Increment an ally'southward attack by xv percent for 180 seconds.
- LV 3: INT 112. Increment an ally'southward attack by 20 per centum for 180 seconds.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Armor Class Shot | Support
- Temporarily allows you to fire a bullet that boosts an marry'due south defense.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 30 seconds
Requirements:
- LV1: INT ix. Increase an ally's defence force past 10 per centum for 180 seconds.
- LV 2: INT 52. Increment an ally'due south defense by xv percent for 180 seconds.
- LV 3: INT 112. Increase an ally'south defense by 20 percent for 180 seconds.
Cost:
- LV1: SP fifteen
- LV two: SP 35
- LV 3: SP 65
Power Field Shot | Support
- Fire a bullet that creates a booster field where it lands that raises allies' attack power for a time.
- Usable past: Handgun, Shotgun, Submachine Gun, Assail Burglarize, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
- Base of operations cooldown: 60 seconds
Requirements:
- LV1: INT xix. Creates a field that increases an ally's set on by 10 percent for 180 seconds.
- LV 2: INT 62. Creates a field that increases an ally's attack by 15 pct for 180 seconds.
- LV 3: INT 121. Creates a field that increases an ally's attack by 20 per centum for 180 seconds.
Price:
- LV1: SP 20
- LV two: SP xl
- LV 3: SP 70
Baby-sit Field Shot | Support
- Burn a bullet that creates a booster field where it lands that raises allies' defense for a time.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Burglarize, Gatling Gun, Launcher, Gun and Sword.
- Base of operations cooldown: lx seconds
Requirements:
- LV1: INT xxx. Creates a field that increases an marry'southward defense by ten percent for 180 seconds.
- LV 2: INT 73. Creates a field that increases an ally's defense by fifteen percent for 180 seconds.
- LV 3: INT 131. Creates a field that increases an ally'south defense past 20 per centum for 180 seconds.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV 3: SP 75
Critical Form Shot | Support
- Temporarily allows you to burn a bullet that raises an ally's critical rate.
- Usable past: Handgun, Shotgun, Submachine Gun, Attack Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: xxx seconds
Requirements:
- LV1: VIT 12 / INT 30. Increases an ally's critical attack charge per unit by x percent for 180 seconds.
- LV 2: VIT 29 / INT 60 / LUK sixteen. Increases an marry's critical attack rate by 20 percent for 180 seconds.
- LV 3: VIT 55 / INT 107 / LUK 31. Increases an ally's critical attack rate by thirty per centum for 180 seconds.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV three: SP 75
Nanotech Heave Shot | Back up
- Fire a bullet at an ally that temporarily boosts their stats.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 60 seconds
Requirements:
- LV1: INT 40. Increases all of an ally's stats past 10 percent for 120 seconds.
- LV 2: INT 82. Increases all of an ally'due south stats by 20 percentage for 120 seconds.
- LV 3: INT 140. Increases all of an ally's stats past thirty percentage for 120 seconds.
Cost:
- LV1: SP xxx
- LV two: SP l
- LV 3: SP 80
Ability Suspension Shot | Engineer
- Temporarily allows you to fire a bullet that lowers an enemy's attack power.
- Usable past: Handgun, Shotgun, Submachine Gun, Assail Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 15 seconds
Requirements:
- LV1: INT 11. Reduce an enemy's set on ability by 10 percent for 30 seconds.
- LV two: INT 54. Reduce an enemy's assail power by 15 percent for 30 seconds.
- LV iii: INT 103 / DEX 45. Reduce an enemy'due south attack ability by 20 percent for 30 seconds.
Toll:
- LV1: SP 15
- LV ii: SP 35
- LV 3: SP 65
Armor Break Shot | Engineer
- Temporarily allows you to burn down a bullet that lowers an enemy's defence force.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: fifteen seconds
Requirements:
- LV1: INT 11. Reduce an enemy's defence force past 10 pct for xxx seconds.
- LV 2: INT 54. Reduce an enemy's defense by fifteen percent for 30 seconds.
- LV iii: INT 103 / DEX 45. Reduce an enemy's defense force by 20 percent for 30 seconds.
Cost:
- LV1: SP 15
- LV two: SP 35
- LV 3: SP 65
Toxic Gas Blast | Engineer
- Burn a bullet that creates a toxic field where it lands that inflicts enemies with poison build-up.
- Usable by: Handgun, Shotgun, Submachine Gun, Set on Rifle, Gatling Gun, Gun and Sword.
- Base of operations cooldown: eighteen seconds
Requirements:
- LV1: INT xix. Inflicts small poison harm for 6 seconds. Too inflicts blast damage of 0.5 to 0.25 base of operations ability.
- LV 2: INT 55 / DEX 22. Inflicts medium poison harm for 9 seconds. Also inflicts blast harm of 0.55 to 0.275 base of operations power.
- LV 3: INT 109 / DEX 49. Inflicts large toxicant harm for 12 seconds. Also inflicts blast damage of 0.vi to 0.3 base power.
Cost:
- LV1: SP 20
- LV 2: SP forty
- LV iii: SP lxx
Blazing Blast | Engineer
- Fire a bullet that creates an inferno where it lands that inflicts blaze build-up.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Gatling Gun, Gun and Sword.
- Base cooldown: 18 seconds
Requirements:
- LV1: DEX 19. Inflicts blaze damage for vi seconds. As well inflicts optical impairment of 0.5 to 0.25 base power.
- LV two: DEX 55 / INT 22. Inflicts blaze damage for ix seconds. Also inflicts optical damage of 0.55 to 0.275 base power.
- LV 3: DEX 109 / INT 49. Inflicts blaze harm for 12 seconds. Also inflicts optical damage of 0.6 to 0.three base power.
Cost:
- LV1: SP 20
- LV 2: SP 40
- LV 3: SP seventy
Electrodynamic Stunner | Engineer
- Fire a bullet that creates a debilitating field where information technology lands that inflicts enemies with stun build-upwards.
- Usable by: Handgun, Shotgun, Submachine Gun, Set on Rifle, Sniper Rifle, Gun and Sword.
- Base cooldown: 24 seconds
Requirements:
- LV1: INT xxx. Inflicts small stun buildup within an area. Also inflicts optical and blast harm with 0.7 base of operations power.
- LV 2: INT 65 / DEX 27. Inflicts medium stun buildup within an area. Also inflicts optical and boom harm with 1.0 base of operations power.
- LV 3: INT 118 / DEX 53. Inflicts large stun buildup within an expanse. Too inflicts optical and blast damage with ane.25 base power.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV three: SP 75
Explosive Shot | Destroyer
- Allows yous to burn a bullet that creates an explosion that damages enemies who touch information technology.
- Usable by: Handgun, Shotgun, Sniper Rifle, Gun and Sword.
- Base cooldown: 15 seconds
Requirements:
- LV1: DEX fifteen. Inflict physical and smash harm with 2.0 base power.
- LV 2: STR 21 / DEX 52. Inflict physical and blast damage with 2.25 base power.
- LV iii: STR 47 / DEX 106. Inflict physical and nail damage with ii.five base power.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Heat Detonator | Destroyer
- Burn down a bullet that takes heat from the Gatling gun and uses it to inflict blaze build-up. Cools the Gatling gun upon use.
- Usable by: Gatling Gun.
- Base cooldown: xviii seconds
Requirements:
- LV1: DEX 5. Reduce Gatling Gun's heat gauge while inflicting optical damage with 3.75 base power and small-scale blaze build-upwardly.
- LV 2: STR 21 / DEX 52. Reduce Gatling Gun's rut guess while inflicting optical damage with 4.125 base of operations ability and medium bonfire build-up.
- LV 3: STR 47 / DEX 106. Reduce Gatling Gun's oestrus approximate while inflicting optical harm with four.5375 base of operations power and large blaze build-upwardly.
Toll:
- LV1: SP 10
- LV 2: SP 30
- LV three: SP 60
Plasma Blast | Destroyer
- Fires a bullet that creates an explosive plasma field where it lands.
- Usable past: Launcher.
- Base cooldown: 15 seconds
Requirements:
- LV1: DEX 30. Inflict optical and blast damage with two.0 base of operations ability and trigger an explosion in a prepare area.
- LV 2: STR 27 / DEX 65. Inflict optical and blast harm with ii.25 base of operations power and trigger an explosion in a set area.
- LV 3: STR 53 / DEX 118. Inflict optical and blast harm with 2.5 base of operations ability and trigger an explosion in a set area.
Price:
- LV1: SP 25
- LV two: SP 45
- LV 3: SP 75
Nemesis Outburst | Destroyer
- Fire an explosive round that does more damage the lower your remaining HP is.
- Usable by: Launcher.
- Base of operations cooldown: xviii seconds
Requirements:
- LV1: DEX 36. Inflict harm on foes with a base power of 1.25 while factoring in your remaining HP.
- LV 2: STR 30 / DEX 70. Inflict damage on foes with a base of operations power of 1.375 while factoring in your remaining HP.
- LV 3: STR 56 / DEX 108 / LUK 32. Inflict damage on foes with a base of operations power of 1.v while factoring in your remaining HP.
Price:
- LV1: SP 25
- LV 2: SP 45
- LV 3: SP 75
Tranquilizer Shot | Engineer
- Burn down a bullet at an enemy that makes it less likely to target you.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Gun and Sword.
- Base cooldown: 10 seconds
Requirements:
- LV1: INT fifteen. Reduce acquired hate by 750 when hitting an enemy.
- LV 2: INT 58. Reduce acquired hate by 1125 when hit an enemy.
- LV 3: INT 106 / DEX 47. Reduce acquired hate by 1500 when hit an enemy.
Toll:
- LV1: SP 15
- LV 2: SP 35
- LV iii: SP 65
Eagle-Heart Beacon | Sniper
- Fire a bullet that temporarily adds the part it hits every bit a lock-on target to the Circumvolve Frame.
- Usable by: Sniper Burglarize.
- Base cooldown: 18 seconds
Requirements:
- LV1: STR 9. Identify a lock-on target circle on an enemy for fifteen seconds.
- LV two: STR 40 / AGI ten / DEX xviii. Place a lock-on target circumvolve on an enemy for 22.5 seconds.
- LV 3: STR 89 / AGI 25 / DEX 44. Place a lock-on target circumvolve on an enemy for 30 seconds.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Graviton Shot | Destroyer
- Fires a bullet that creates an attraction field where it lands, drawing enemies to it.
- Usable by: Gatling Gun, Launcher.
- Base of operations cooldown: 63 seconds
Requirements:
- LV1: DEX 40. Attraction field has a base power of 0.one explosive damage, covers vii.5 meters and lasts 7.5 seconds.
- LV 2: STR 31 / DEX 74. Attraction field has a base of operations ability of 0.125 explosive impairment, covers ten meters and lasts 10 seconds.
- LV 3: STR 57 / DEX 126. Attraction field has a base of operations power of 0.fifteen explosive damage, covers 12 meters and lasts 12.v seconds.
Cost:
- LV1: SP 30
- LV 2: SP 50
- LV 3: SP 80
Dash Assault | Destroyer
- Unleash a body accident in front of you lot. Deals more damage at closer range.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher.
- Base cooldown: 12 seconds
Requirements:
- LV1: None. Inflict shut-range physical impairment of 500, 300 or 100 depending on distance from foe.
- LV 2: STR 38 / DEX fifteen. Inflict close-range physical damage of 550, 330 or 110 depending on distance from foe.
- LV iii: STR 82 / DEX 41 / LUK 23. Inflict shut-range physical damage of 600, 360 or 120 depending on distance from foe.
Cost:
- LV1: SP 0
- LV ii: SP 30
- LV iii: SP lx
Quick Shot | Assault
- Fire a volley of bullets at a nearby enemy.
- Usable by: Handgun.
- Base of operations cooldown: 12 seconds
Requirements:
- LV1: AGI ix. Fire a regular volley of bullets at an enemy.
- LV two: AGI 46 / DEX 19. Fire a large volley of bullets at an enemy.
- LV 3: AGI 101 / DEX 44. Fire a significantly large volley of bullets at an enemy.
Cost:
- LV1: SP 15
- LV two: SP 35
- LV 3: SP 65
Acrobatic Fire | Tank
- Burn down while dodging left and correct.
- Usable by: Handgun, Submachine Gun.
- Base of operations cooldown: 14 seconds
Requirements:
- LV1: VIT iii / AGI 8. Fire one volley at enemies while dodging left and correct.
- LV 2: VIT 18 / AGI 46. Fire 2 consecutive volleys at enemies while dodging left and right.
- LV 3: VIT 44 / AGI 101. Burn three consecutive volleys at enemies while dodging left and right.
Cost:
- LV1: SP fifteen
- LV 2: SP 35
- LV iii: SP 65
Sliding Shot | Assault
- Shoot while sliding forward.
- Usable by: Submachine Gun, Set on Rifle.
- Base cooldown: 12 seconds
Requirements:
- LV1: AGI 11. Inflict shut-range physical harm in forepart of you with a base power of 350.
- LV 2: STR xix / AGI 48. Inflict close-range concrete harm in front of you with a base power of 385 and longer slide range.
- LV 3: STR 45 / AGI 103. Inflict close-range physical damage in forepart of y'all with a base of operations power of 420 and even longer slide range.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Scatter Cycle | Set on
- Fire a shot while jumping.
- Usable by: Submachine Gun, Assault Rifle.
- Base of operations cooldown: 8 seconds
Requirements:
- LV1: AGI 17. Inflicts base of operations physical, shut-range damage of 100, 200 based on body part striking and distance to foe.
- LV 2: AGI 53 / LUK 22. Inflicts base physical, shut-range damage of 100, 200 based on body role hit and distance to foe. Can do two levels of airborne leap.
- LV 3: AGI 108 / LUK 48. Inflicts base of operations concrete, close-range damage of 100, 200 based on trunk part hit and distance to foe. Can do three levels of airborne jump.
Cost:
- LV1: SP 15
- LV two: SP 35
- LV 3: SP 65
Gunstinger | Attack
- Charge towards the target at loftier speed and unleash a shot if y'all connect.
- Usable by: Shotgun, Assault Burglarize.
- Base cooldown: 18 seconds
Requirements:
- LV1: AGI 30. Finisher does base of operations physical shut-range damage of 200, 350.
- LV 2: STR 27 / AGI 65. Finisher does base physical close-range impairment of 250, 400.
- LV 3: STR 53 / 118. Finisher does base physical shut-range damage of 300, 450.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV 3: SP 75
Lookout man Style | Sniper
- Crouch to enhance assail ability, force, defence, and reload speed. The effect persists while crouching.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Burglarize, Sniper Rifle, Launcher, Gun and Sword.
- Base of operations cooldown: 18 seconds
Requirements:
- LV1: STR 5. Attack upwardly 20 percentage, defense force upwards 20 percent, reload speed up 25 pct and recovery up 25 percent while crouched.
Cost:
- LV1: SP 10
Tactical Roll | Class
- Reload your bullets while dodging with a forward roll.
- Usable past: Handgun, Shotgun, Submachine Gun, Attack Rifle, Sniper Rifle, Launcher, Gun and Sword.
- Base cooldown: 12 seconds
Requirements:
- LV1: None.
- LV 2: VIT fifteen / AGI 38. Also attracts enemy attention.
- LV 3: STR 14 / VIT 23 / AGI 82. Attracts even more enemy attending.
Cost:
- LV1: SP 0
- LV 2: SP 30
- LV 3: SP threescore
Taunting Yell | Tank
- Provoke the enemy into focusing on you.
- Usable by: All weapons.
- Base cooldown: eighteen seconds
Requirements:
- LV1: VIT 9. Enhance acquired enemy hate by 500 inside a xx-meter radius.
- LV 2: VIT 52. Raise acquired enemy detest by 625 inside a xx-meter radius.
- LV 3: STR 44 / VIT 101. Enhance acquired enemy hate by 750 inside a xx-meter radius.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Shield Matrix | Tank
- Become unable to move and impervious to damage. Concur the button to extend the duration.
- Usable by: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base of operations cooldown: 18 seconds
Requirements:
- LV1: VIT nineteen.
- LV 2: VIT 62. Likewise recovers HP when extending duration past holding push button.
- LV three: STR 49 / VIT 109. Also recovers HP and triggers large explosion later on extending duration.
Price:
- LV1: SP twenty
- LV two: SP 40
- LV 3: SP 65
Omnia Vanitas | Assault
- Perform a high-speed step. Can exist performed twice in succession.
- Usable past: Handgun, Shotgun, Submachine Gun, Assault Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base cooldown: half dozen seconds
Requirements:
- LV1: AGI 19. Can practise two consecutive steps.
- LV two: AGI 62. Tin can do iii consecutive steps.
- LV iii: AGI 121. Tin can do two sequent steps. You also get difficult to target afterward.
Cost:
- LV1: SP 20
- LV 2: SP twoscore
- LV 3: SP 70
Replenish Gadget | Engineer
- Replenish a modest amount of your gadget's recharge time.
- Usable by: Handgun, Shotgun, Submachine Gun, Attack Rifle, Sniper Rifle, Gatling Gun, Launcher, Sword, Gun and Sword.
- Base of operations cooldown: 21 seconds
Requirements:
- LV1: DEX 40. Gadget recharge fourth dimension reduced by 50 pct.
- LV 2: INT 31 / DEX 74. Gadget recharge time reduced by 75 percent.
- LV 3: INT 57 / DEX 126. Gadget recharge time reduced by 100 percent.
Cost:
- LV1: SP 30
- LV 2: SP 50
- LV 3: SP 80
Abrupt Boom | Assault
- Slash in front of you three times in a row.
- Usable by: Sword, Gun and Sword.
- Base of operations cooldown: 8 seconds
Requirements:
- LV1: None. Close-range base ability of 1.9, i.iii and 1.six.
- LV ii: STR 43. Close-range base power of 2.0, one.35 and 1.65. Can be washed in mid-air.
- LV 3: STR 94 / AGI 41. Shut-range base of operations ability of 2.1, ane.four and 1.7. Can be done mid-air.
Toll:
- LV1: SP 10
- LV 2: SP xxx
- LV 3: SP 60
Vorpal Strike | Assault
- Accuse a target at high speed and thrust your sword forward.
- Usable by: Sword, Gun and Sword.
- Base cooldown: 12 seconds
Requirements:
- LV1: AGI 15. Close-range base power of 2.4 (4.8 with long push press).
- LV 2: STR 21 / AGI 52. Close-range base power of 2.half dozen (5.2 with long push press). Can be done in mid-air.
- LV three: STR 47 / AGI 93 / DEX 27. Close-range base power of 2.8 (double attack of 5.6 and eight.4 with long button press). Can exist done in mid-air.
Cost:
- LV1: SP 15
- LV 2: SP 35
- LV 3: SP 65
Star Splash | Assault
- Charge at an enemy and unleash a flurry of sword thrusts.
- Usable by: Sword, Gun and Sword.
- Base cooldown: 18 seconds
Requirements:
- LV1: AGI 23. Close-range attack with base power of 0.465xa > 2.05. Press square or R2 to do finisher with base power of 1.85.
- LV 2: STR 24 / AGI 52. Close-range attack with base of operations power of 0.465xa > 2.255. Press square or R2 to do finisher with base of operations power of two.035.
- LV 3: STR 47 / AGI 93 / DEX 27. Shut-range attack with base power of 0.465xa > 2.4805. Printing foursquare or R2 to do finisher with base of operations ability of two.2385.
Cost:
- LV1: SP 20
- LV 2: SP 40
- LV three: SP 70
Horizontal Square | Set on
- Slash the target four times in a row, then unleash a shockwave that sweeps a large area.
- Usable by: Sword, Gun and Sword.
- Base cooldown: 16 seconds
Requirements:
- LV1: AGI thirty. 4 shut-range slashes with base of operations ability of 0.nine, 0.99, i.08 and one.35, followed by one striking with a base of operations power of 2.88 that covers a broad area.
- LV ii: STR 27 / AGI 65. four close-range slashes with base power of 0.9, 0.99, ane.08 and 1.35, followed past 2 hits with a base power of one.6 and 1.75 that covers a wide expanse.
- LV 3: STR 53 / AGI 118. 4 close-range slashes with base ability of 0.9, 0.99, one.08 and i.35, followed by three hits with a base power of 1.2, ane.275 and 1.325 that covers a broad area.
Cost:
- LV1: SP 25
- LV 2: SP 45
- LV 3: SP 75
Dual Orbital | Attack
- Launch a spinning charge at the target and perform a sweeping slash.
- Usable by: Gun and Sword.
- Base cooldown:18 seconds
Requirements:
- LV1: STR xiv / AGI 35. Base power of four.i.
- LV ii: STR 31 / AGI 74. Base of operations power of 4.4. Tin can be done mid-air.
- LV iii: STR 57 / AGI 111 / DEX 33. Base power of four.7. Hits twice in mid-air with base of operations power of 2.35 and 4.7.
Cost:
- LV1: SP 30
- LV 2: SP 50
- LV 3: SP fourscore
Sword Bulwark | Assault
- Allows y'all to utilise your sword to repel bullets in front of y'all.
- Usable past: Sword, Gun and Sword.
- Base cooldown: 15 seconds
Requirements:
- LV1: None. Lasts for 30 seconds.
- LV 2: STR twenty / AGI 50. Lasts for 45 seconds.
- LV 3: STR 46 / AGI 104. Lasts for 60 seconds.
Cost:
- LV1: SP 10
- LV ii: SP thirty
- LV iii: SP lx
Phantom Bullet | Sniper
- Inflict suppression status on opponents marked past Bullet Line for 20 seconds.
- Usable by: Sniper Burglarize, Gatling Gun.
- Base cooldown: 45 seconds
Requirements:
- LV1: None. Inflict low suppression status for 20 seconds.
- LV 2: STR 65 / DEX 27. Inflict medium suppression condition for twenty seconds.
- LV three: STR 118 / DEX 53. Inflict loftier suppression status for 20 seconds.
Toll:
- LV1: SP 0
- LV 2: SP 45
- LV 3: SP 75
Hyper Sense | Tank
- For one time only, evade a ranged or melee attack.
- Usable by: All weapons.
- Base cooldown: 180 seconds
Requirements:
- LV1: None.
Cost:
- LV1: SP 0
Technobubble covers games, gadgets, technology and all things geek. Follow Technobubble poobah Jason Hidalgo'south shenanigans on Twitter @jasonhidalgo or his Tabiasobi Youtube channel.
Source: https://www.rgj.com/story/life/2018/03/08/all-sword-art-online-fatal-bullet-skills-skill-levels-stat-requirements-technobubble/408536002/
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